Storm Kings Thunder

Turmoil at Nightstone

2nd Session

The party awoke in the temple to a new day. They made their way to the keep, finding four guards in debate on how to handle the situation at hand. Their leader, Lady Nandar, was killed during the attack from the giants and all the villagers are nowhere to be found. Evanaras being rude to the guards is asked to leave the keep as they see to the preparations of the burial of Lady Nandar.

The party learns that the villagers had sought refuge in caves to the north and agree to go and seek them out and bring them back home safely at the request of the guards. as the guards stay behind and see to burying of Lady Nandar and the start of repairs to the village.

As the party enters the town square they noticed that Kella Darkhope is trying to lower the drawbridge and permit entrance to a group of bounty hunters that await outside. Aiding her with the bridge seven riders enter. Kella Darkhope seeming familiar with the leader of this group points out to him that some members of the party might give help to their secret goals.

Xolkin Alassandar, the leader of the bounty hunters, approaches the parties Zhent members and ask for details of what was found in the keep. Learning of the death of Lady Nandar and that a few guards remain, he hires them to dispose of the guards so that the Zhentarian may make a base of operations in Nightstone with less reluctance from the residents of the village.

Agreeing to these terms Jove, Evanaras and Tara inform the others that they are going to seek the gaurds out and that Evanaras is going to apologize for his rudeness to the guards over Lady Nandars death.

The rest of the party find suspicion that they are breaking away from finding the villagers as they had planned prior to the arrival of Xolkin and his fellow riders. Roostin sneaks over to hear what it is that Kella Darkhope and Xolkin are saying in private to discover that They are members of the Zhentarian sent by one named the Snail and are on orders to claim the village of Nightstone as a base of operations and that the other members of the party have agreed to dispose of the guards at Xolkin's request.

Learning of this the rest of the party heads back to the keep to make sure no unnecessary bloodshed will take place seeing how this village has suffered enough.

By the time everyone has made it to the keep, the remaining guards have been persuaded to leave and seek safety in Waterdeep to the north, but refuse to leave until Lady Nandar is buried the family crypt.

With the removal of the gaurds Xolkin expresses his gratitude to the Zhent party members and rewards them with payment as promised.

The party is now ready to seek out the villagers.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.